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Hey there stranger! Welcome to our little corner of happiness, otherwise known as Forever After! So glad you found us on the big wide world of the web! We are essentially an AU Once Upon a Time rpg, with a dash of Narnia, as well as other interesting fairy tales and folklores added into the mix! Feel free to look around and get an idea of who were are and what we do here, and don’t be shy, you can always ask any questions in our friendly C-Box! We hope you join here at FA!

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Aug 24 2014, 03:24 PM
Come here to claim your awards! Just fill out the form below~

CODE
Character:
Award name: (please use a list format!)


Ad sense! You've posted at least ten ads on other boards!

Silversoul. Joined the Silver Circle.

Fire Red. Joined the Fire Gang.

Beast Mode. You are capable of transforming into an animal form!

C-c-c-combo breaker! You have broken something while trying to fix it! (IC or on the site)

Posterbater. Somewhere, somehow, you ended up having to post in an rp between your own characters with no other players present.

Novelist, you wrote over 2,000 words in a single post!

My neighbor Toto. You've invited a friend to the boards and they decided to stick around!

Get the party started! You have started at least ten threads with one character.

Designer's Eye, you make graphics for other members.

Staff. Whatever your position on staff you're around to lend helping hand!

Helping Hand, anyone with this award has gone out of their way to help new members.

Less mysterious origins, You've done a solo thread to introduce your character into the world from their origins.

Well traveled, You've visited every realm in IC threads and have had a thread in every main IC board.

Family forever, you are related to Henry somehow.

Unsweet dreams, you've been under a sleeping curse at some point in an IC thread.

Proposal. You have married someone in IC.

BOOM SHAKA! You've taken part in a sitewide event.

Fine print, you have made a deal with the Dark One at some point in IC. (not including the show).

Cupid's Arrow. You're infatuated with someone IC.

Brokenheartsville, You've had your heart crushed by a lover IC.

Love, love, love. You've found your true love IC.

Heart in a box. You have had your heart removed by yourself or someone else.

Curse Breaker, you have broken a curse of any kind with true love's kiss IC. (not including the show)

Courage! You have overcome the effects of nightroot IC. (not including the show)

Same love, you are or have been in a loving relationship with a character of the same gender.

I choose you! You've taken a character from someone's wanted ad!

Schemer, you plot a lot and have posted on at least ten plotters.

Practice makes perfect! You have apprenticed in magic under another character in IC. (not including the show)

Ooh shiny! You have acquired an artifact from a quest.

Happy birthday! You had a birthday since joining! Congrazzles~

Postmaster. You've reached 100 posts on a single character! WOW!

Feelswrecker. YOU CAME IN LIKE A WREEEEEEEEEEEEECKING BAAAAAAAAAAAAAAALL~ And you are known to destroy people's feels in IC threads.

Stolen Shadow. You have either had your shadow stolen from you or were spirited away by Pan's shadows.

Greetings. Introduced yourself in our introduction thread.

Mind Crushed. You have read an obscenely long app in one sitting and survived with your mind (well, most of it). *coughCrys'appscough*

Jack of diamonds. You've stolen something while in Wonderland IC! Do you pickpocket the Tweedles too?

Troublemaker. Helped Henry cause trouble or with one of his secret operations IC. (excluding the show)

Investor. You've donated a resource to or made an investment in the site!

Veteran. You've been around and active for a while until you achieved the rank up from a regular member! Keep being awesome~

An Emerald City?! You've been helped by the Wizard of Oz himself in some way!

All awards icons are ©2014 crystalofchaos Do not copy, alter, redistribute, or display in any way without explicit consent.
Aug 13 2014, 10:42 AM

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Aug 8 2014, 11:33 AM


home // plot // rules // affliate

The battle between good and evil is as everlasting as it is inevitable, the light and dark in a perpetual tussle for superiority in their elegant balance. Across the eons both light and darkness have personified themselves in many forms, such as the Great Lion Aslan, defender of light and creator of Narnia, and Shaitan, bringer of death and the original Dark One, each brought to life by the heroes and villains destined to shape the realms with their will. Rumpelstiltskin, Emma Swan, the evil Queen Regina, Snow White, and countless others - new champions and villains have stepped forward to sway history, while many battles have been fought, lost and won… who will finally win the war?

Forever After is a mature, alternative universe Once Upon A Time role-playing site. With a free-flowing yet chronological timeline, your characters are free to post in their past, their present or even somewhat into their futures. Canons aplenty are available as well as the options to create and adapt original and much loved characters from a variety of sources such as Disney films, fantasy genres and folklore.

These are the pages of your Forever After, and the story is yours to tell.



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The battle between good and evil is as everlasting as it is inevitable, the light and dark in a perpetual tussle for superiority in their elegant balance. Across the eons both light and darkness have personified themselves in many forms, such as the Great Lion Aslan, defender of light and creator of Narnia, and Shaitan, bringing of death and the original Dark One, each brought to life by the heroes and villains destined to shape the realms with their will. Rumpelstiltskin, Emma Swan, the evil Queen Regina, Snow White, and countless others - new champions and villains have stepped forward to sway history, while many battles have been fought, lost and won… who will finally win the war?

Forever After is a mature, alternative universe Once Upon A Time role-playing site. With a free-flowing yet chronological timeline, your characters are free to post in their past, their present or even somewhat into their futures. Canons aplenty are available as well as the options to create and adapt original and much loved characters from a variety of sources such as Disney films, fantasy genres and folklore.

These are the pages of your [b]Forever After[/b], and the story is yours to tell.[/align]


_______________

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[/div][div style="text-align:center;"][a href="http://foreverafter.jcink.net/index.php?act=idx/" style="font-size:10pt;"]home[/a][span style="font-size:10pt;"] // [/span][a href="http://foreverafter.jcink.net/index.php?showtopic=68" style="font-size:10pt;"]plot[/a][span style="font-size:10pt;"] // [/span][a href="http://foreverafter.jcink.net/index.php?showtopic=14" style="font-size:10pt;"]rules[/a][span style="font-size:10pt;"] // [/span][a href="http://foreverafter.jcink.net/index.php?showforum=71" style="font-size:10pt;"]affliate[/a][a href="http://foreverafter.jcink.net/index.php?act=idx/"]
[/a][/div][div style="text-align:center;"]
[/div][div style="text-align:center;"][span style="font-size:10pt;"]The battle between good and evil is as everlasting as it is inevitable, the light and dark in a perpetual tussle for superiority in their elegant balance. Across the eons both light and darkness have personified themselves in many forms, such as the Great Lion Aslan, defender of light and creator of Narnia, and Shaitan, bringing of death and the original Dark One, each brought to life by the heroes and villains destined to shape the realms with their will. Rumpelstiltskin, Emma Swan, the evil Queen Regina, Snow White, and countless others - new champions and villains have stepped forward to sway history, while many battles have been fought, lost and won… who will finally win the war?&nbsp;[/span][/div][div style="text-align:center;"]
[/div][div style="text-align:center;"][span style="font-size:10pt;"]Forever After is a mature, alternative universe Once Upon A Time role-playing site. With a free-flowing yet chronological timeline, your characters are free to post in their past, their present or even somewhat into their futures. Canons aplenty are available as well as the options to create and adapt original and much loved characters from a variety of sources such as Disney films, fantasy genres and folklore.&nbsp;[/span][/div][div style="text-align:center;"]
[/div][div style="text-align:center;"][span style="font-size:10pt;"]These are the pages of your [/span][b style="font-size:10pt;"]Forever After[/b][span style="font-size:10pt;"], and the story is yours to tell.[/span][/div]
Aug 5 2014, 11:17 PM
What is the Silver Circle?
-An Introduction-


The Silver Circle is a guild of heroes steeped in tradition and surrounded by mystery as far as their origins go (except to a select few outside it who remember). They have long forgotten their original purpose but that has not stopped them from finding a new one, to be champions of the people and heroes to those in need.

What do they do?


The Silver Circle seeks one main goal, to protect and serve those in need. While much of their aid comes at a cost it is never beyond a hero to do save a village as an act of charity. If your kingdom is under attack by ogres you can call upon the Silver Circle to help hold the lines. Bandits plaguing your village? Who ya gonna call?

How does it work?


When you sign up for the Silver Circle you swear to carry your own name with honor and pride as though your own reputation were the entire guild's. Heroes must be noble, honorable, courageous, and compassionate after all. Only good alignments are accepted into the Silver Circle and as such each member is expected to act accordingly when on duty and while off. Duty does not end at quests, once you join the Silver Circle and take the oath it is something you are expected to try and live by. Silver Circle members are more than just heroes, they are beacons of hope to the desperate and downtrodden. One should always lead by example and what better way to do that than to become a hero in title as well as action?

Each member who joins the Silver Circle is given a signet ring and trained in handling animals, particularly messenger birds. Each member can also be trained in falconry if they wish and can choose a hawk, falcon, or owl to train as their preferred messenger. Some ranks such as the dragoon and knight may be required to be trained in falconry and use their birds as signals to coordinate attacks and defense between squadrons.

Hierarchy and positions




Lady: OPEN Alias: N/A | Lord: OPEN Alias: N/A

High Councilman 1: Baelfire/Neal Cassidy Alias: The Bandit | High Councilman 2: Merlin Alias: The Oak

Archivist 1: OPEN Alias: N/A | Archivist 2: OPEN Alias: N/A

Dragoon 1: OPEN Alias: N/A | Dragoon 2: OPEN Alias: N/A

Knight 1: OPEN Alias: N/A | Knight 2: OPEN Alias: N/A

Knight 3: OPEN Alias: N/A | Knight 4: OPEN Alias: N/A

Page 1: OPEN Alias: N/A | Page 2: OPEN Alias: N/A

Squire 1: OPEN Alias: N/A | Squire 2: OPEN Alias: N/A


NOTE: Pages and Squires have far more slots available than are listed. New spots will be added as they are filled.


_____________________________
Position Requirements


Lady/Lord: These two run the affairs of the guild, while they are mainly figureheads of leadership their decisions do hold some weight as they are the ones who organize events and quests for the guild. They are well versed in coordinating the guild's troops and decide what troops are sent when a kingdom is in danger or when the smaller areas call out for heroes to help them out. The lady deals in political matters within and outside the guild halls and handles negotiations. The lord organizes the troops and keeps the matters of warfare well at hand when a kingdom falls under attack.

High Councilmen: Second to the lord and lady the high councilmen assist in running affairs and making sure everything is in order. Should the lord and lady be indisposed they take over organizing affairs in their stead. They are also the peacekeepers amongst the group. They ensure that the rules are being followed and that incidents which might tarnish the guild's reputation are dealt with gracefully. They are also the emissaries to kingdoms and provinces in need.

Archivists: The archivists are the ones who deal with keeping records of the Silver Circle's activities, histories, and keeping careful stock of the vault in which dangerous items are kept. Archivists stand among the council and act as the advisers when council is called. They oversee lesser affairs and assist the lord and lady by keeping track of things both on and off council. While the Archivists are not required to have magic themselves they are required to be quite knowledgeable of many subjects and well studied in the topic of magic and magical items.

Dragoons: Dragoons are the defenders of the Silver Circle, they must be capable of enduring extreme assault both magical and physical. While they are not required to have magic themselves it is preferred that they have some form of magic to aid them whether it be an artifact or a temporarily enchanted weapon. While the lord may be the one who organizes war parties and coordinates the troops once council has been called the dragoons are the active generals who carry out the commands of the council's decision regarding helping kingdoms and other lands. Dragoons are also charged with locating, containing, transporting, and delivering dangerous artifacts to the Silver Circle's vault. Falconry training required.

Knights: Knights are second in command of the troops under dragoons, the knights are the full assault force of the Silver Circle. Knights are required to be either powerful warriors or spell casters, it would be preferred to have an even mix of both however. Knights must be able to coordinate troops and dish out lots of damage. Knights are charged with stocking and maintaining the armory. If the knights wish to obtain a particularly powerful weapon such as a legendary sword for the armory they may petition the council to initiate a quest to find it. Falconry training required.

Pages: Pages are the healers and helpers of the Silver Circle. They can be magic users or not, their only requirement is the ability to heal minor to major wounds. Pages function as both field medics and general health care for the guild. It is their job to tend the wounded, maintain the infirmary, and keep medicinal supplies stocked. If there is a particularly rare medicine (ie water from lake Nostos) required they can petition the council to initiate a quest in order to obtain that medicine. Falconry training encouraged.

Squires: Squires are the grunts of the guild, they can have any skill set and be magical or not. All that is required of squires is that they be ready to fight and defend their fellows and the people of the realm from injustice. They help with quests and are the main force of the Silver Circle. The squires are charged with contributing to keep basic resources stocked such as rations and water.

How does a character join IC?


Copy/paste the code below and fill it out so we can get started!

CODE
[b]Character Name:[/b]
[b]Alias:[/b] (All aliases should have a theme along the lines of Greek heroes from myth but aliases can be from various other culture's hero mythos as well. These are rather battlefield aliases than anything.)
[b]Plotter and Profile:[/b] (drop these links here so other members can get to know who they're working with!)
[b]Position Desired:[/b] (this is explained in another section, each position is named for a courtly rank.)
[b]Special Skills:[/b](What extra skills does your character have to contribute to the group?)


Solo and group missions


The Silver Circle often helps out when called upon but far be it from a hero to sleep! You can undertake missions in the name of the Silver Circle so long as you believe it will further the guild's reputation and do some good in the world! Not all heroics are rewarding however, you may be expected to do some hero work as an act of charity on the guild's behalf as well.

When called upon for larger missions the council (Lord/Lady, High councilmen, Archivists, and Dragoons) shall decide who is sent to undertake certain missions. Once the decision is reached the lord shall announce the decision and send the chosen troops to their task after they have been briefed of the task and dangers. Each member is allowed to decide whether or not they wish to go along with a mission but to pass on a mission you must have a replacement in mind whom can take up your allotted task.

IC Rules of the Silver Circle

1. Silver Circle members are not to slay people needlessly. It is a dishonor to kill without good reason, criminals, bandits, and foes are to be taken prisoner and escorted back to the Silver Circle where the council shall decide whether to send them to face punishment at the hands of those they have wronged, turn them over for a bounty, ect. Monsters and beasts are exempt from this rule.

2. Silver Circle members must carry themselves with nobility and honor. Your actions speak for the guild as well now, failing to uphold the guild's honor and tarnishing its reputation with cruelty, callousness, or a bad attitude may result in a reprimand or even dishonorable discharge from the guild by a high councilman.

3. The council decides the course of action. Ranks not on the council may petition the lord and lady to have a major decision changed if it is disagreeable with at least half of the non council member ranks. Ranks on the council are: Lord/Lady, High Councilmen, Archivists, and Dragoons.

4. All missions undertaken for the Silver Circle should benefit the greater good of the people in some way, it can be any way at all but as long as it furthers the guild's reputation and does good for those in need a mission should not be turned down unless another quest outbids it!

7. You do not always have to be active in the Silver Circle but your character should try to be ICly available for missions from time to time.

So you want to leave?


Leaving the Silver Circle is quite easy. Should you wish to retire from the hero's life you may turn your resignation in to the Lady whom will see to it that your position can be filled once you are gone and a short farewell ball will be thrown celebrating your time within the guild. You can choose to forgo the party if you like but your friends and comrades might miss the chance to say good bye.

Oath of the Silver Circle

I hereby declare my name as the one within the circle. As above and so below we complete each other and make us whole. Upon this ring I swear my fealty to no king nor queen but to the people whom I shall serve. Ever vigilant, caring, and kind my heart shall find no darkness even in blackest night. To stay the darkness that would consume and ravage, to free those enslaved, to defend the weak, uplift the downtrodden, these are the ways of a hero. Those evil need beware, they have no power here!

Petition the Silver Circle

Have a mission that you would like for them to handle? Well this is where you will find the Petition forum to do so, be this for a quest or to be done in a thread

CODE
Name:
Reason  for Petition:
Your Status: e.,g King, Peasant  they help all but  don't be frightened  to say.
Aug 3 2014, 02:42 PM
What is the Fire Gang?
-An Introduction-


The Fire Gang is merely a name for the merciless band of villains that is dedicated to achieving total dominion over the realms through shadow games and puppetry tactics. The Fire Gang serves each villain's purposes so long as they serve the queen's purposes in return. Since their supposed 'fall' to the Silver Circle members of the Fire Gang now call themselves mercenaries of a band called Reavers instead when taking on jobs.

What do they do?


Fire Gang members do a LOT! From minor snatch steals to major quests when a kingdom sends out a cry for help the Fire Gang is always looking to turn someone else's misfortune to their advantage. Some members might even be sent out to cause a misfortune for the others to correct (at a price of course!). Not only that, all members of the Fire Gang can call upon each other in times of great need for their own reasons to either accomplish a goal or simply to protect their own lives.

Answering a call for help! The Fire Gang has some minor portal hopping ability. The problem with their version of portal hopping is that it is literally one way and requires TWO people to make it work! How this works is simple. One piece puts out a call to another (you can choose which piece you call on and their tattoo will burn to let them know someone is calling on them) but the portal hopping is a blind leap of faith, you have to trust that the person calling you to help them is somewhere you can actually stand with them and you're going in blindly to assist them with whatever it is they are facing.

The portal hopping however only goes ONE direction. Once the call is answered and the piece being called responds, the inside of their Fire Gang cape/cloak opens a portal and they cannot travel back as the portal ONLY works between their cloaks/capes. You exit the other Piece's cape portal and you can ONLY make a portal when you are being called upon. This is the only way they can portal hop. Furthermore, portal hopping in this fashion can only be done within the same realm as the other piece. If one is in wonderland and needs help they can't get a piece in the enchanted forest make a portal to them, the magic simply is not powerful enough. You can also ONLY call upon one Fire Gang member at a time, if the call goes unanswered you can try again with someone else but only the Queen and King can call upon multiple Fire Gang at once but they have to use the portals one at a time.

How does it work?


Every character that joins the Fire Gang does so completely anonymously. This means that you could end up working with a sworn enemy just as much as your own friend! Only evil alignments are accepted into the Fire Gang and since everyone works anonymously when someone's not on a mission they could easily end up fighting against their own comrades of the Fire Gang trying to obtain their own goals. However, if the Fire Gang stands in the way of one of their own member's goals an appeal can be made directly to the Crimson Queen and the Fire Gang can be paid off with one's own resources to relinquish whatever task the group has undertaken. Yes, you can pay off your own team to have them stop obstructing your wicked plans, you just have to make them leaving the quest alone more worthwhile than continuing.

Each character that joins is given a chess piece that represents their position in the Fire Gang. This Chess Piece is enchanted to act as their key into the lair where the Fire Gang meets. This chess piece can also be used to conjure their Fire Gang outfit which is meant to obscure their physical identity (the mask also changes the character's voice), every outfit reflects the owner's chess piece and is generally going to contain the colors red and black. Each outfit is a bit different as the chess piece outfit reflects the owner's personality so use your imagination when describing them!

Hierarchy and positions


Each member of the Fire Gang holds a position named after a chess piece but only for one side of a full chessboard. There are NO white pieces at all amongst the positions. The following positions are organized in order of power and chain of command. In case the Queen or King pieces are unable to command the Fire Gang it falls to those under them and if they are unavailable those under them. Below the chart of positions will be an explanation of what each position is required to do within the Fire Gang.

Queen: OPEN Alias: N/A | King: Merlin Alias: Father Typhon

Bishop1: OPEN Alias: N/A | Bishop2: OPEN Alias: N/A

Knight1:OPEN Alias: N/A | Knight2: OPEN Alias: N/A

Rook1:OPEN Alias: N/A | Rook2: OPEN Alias: N/A

Pawn1:OPEN Alias: N/A | Pawn2: OPEN Alias: N/A

Pawn3:OPEN Alias: N/A | Pawn4: OPEN Alias: N/A

Pawn5:OPEN Alias: N/A | Pawn6: OPEN Alias: N/A

Pawn7:OPEN Alias: N/A | Pawn8: OPEN Alias: N/A

_____________________________
Position Requirements


Queen: The Queen controls the board and commands the other pieces, she is the most powerful of the pieces in her own way. She is a master of disguise and can go almost anywhere undetected, she can traverse any path and guides all her pieces as much as possible on their missions whether she joins them directly or aids them from a distance with her subterfuge and trickery. She ultimately decides how things should be handled, which pieces to send for a mission, and which missions should be undertaken in the name of the Fire Gang.

King: The king piece enforces all the rules and regulations of the Fire Gang. He is the final say in settling disputes with hiring parties, grievances between members, and serves as the judge/jury/executioner for those who cross or disrupt the Fire Gang's activities. He is also first in command should the Queen piece be unavailable, if the King and Queen are unavailable it falls to the bishops under them to command the Fire Gang. The King also handles negotiations with all hiring parties once the Queen has decided on which quests to undertake. He is responsible for trying to get the most of their rewards so that the Fire Gang can flourish. He is also responsible for the upkeep and maintenance of their collected knowledge and assists the Queen in researching their missions beforehand.

Bishops: The bishops are required to be magic users. They are the cunning and powerful pair amongst the pieces. They are to protect and aid their comrades with their magic or undertake missions that call for their powers. In the event of the King and Queen being unavailable Bishop1 takes the Queen's role while Bishop2 takes the King's role. The bishops are charged with collecting knowledge and artifacts of magical use to add to the Fire Gang's vault. They are the only ones beside the King and Queen who can open the artifact vault.

Knights: The knights are the offensive fighters of the Fire Gang and can also be magic users but magic is not required of them. Their job is to take on missions that require a heavy assault or just a strong arm. Knights are charged with being the champions of the King and Queen should a challenge to the Queen's command arise or should a member of the Fire Gang wish to leave. If a physical confrontation is chosen for the leaving process, the Knight fights in the Queen's name and if bested by the piece that wishes to leave may go. Should the knight best the piece trying to leave they are forced to stay and the knight becomes that piece's chaperone. The knights are required to have a great knowledge and skill of war, coordinating armies should the need arise, and weapons expertise. They are also in charge of keeping the Fire Gang's armory stocked, guarded, and maintained.

Rooks: The rooks are the heavy defenders and are required to have an excessive ability to endure both physical and magical assault. They are the protectors amongst the pieces and can withstand massive amounts of damage. They can be magic users but it is not required of them. They are also the medics and healers for the rest of the pieces. They must have an extensive knowledge of healing/medicine as well as physical combat. They are also in charge of guarding the main artifact vault for the Bishops as well as the lair for the rest of the Fire Gang's meetings. The rooks also keep the infirmary maintained and stocked with herbs, potions, and medical supplies.

Pawns: The pawns are the grunts of the Fire Gang and can be magical or non magical. They are the most flexible group amongst the pieces and do the most tasks for the Fire Gang. Pawns can have almost any skill set without any particular requirement. They can be anything from skilled thieves to trained assassins to clever scholars. The pawns are also the most numerous in the group and so have the advantage on group votes in council. While they mainly do the grunt work and simply act as the main force of the Fire Gang for missions most pawns will often be used to gather intelligence as well as items. They have the unique allowance, however to directly dispute any decision made by the queen and call for a challenge, if the pawn can overcome the queen in a battle of wit, skill, or debate the pawn's decision will be allowed to override the queen's previous decision (this can be used to allow another piece to leave the Fire Gang without dispute or forcing that piece to win their freedom).

How does a character join IC?


The joining process is pretty simple, plot out how the Queen would have approached your character IC (in disguise) to draw them into the Fire Gang. Once the basic plot has been worked out your character will receive an enchanted chess piece which is bound to them. To bind the piece to the person the queen weaves the piece into their body with her magic, leaving it as a red tattoo (of their specific chess piece) on their left forearm that they can then summon from within their body to use as their key into the lair or conjure their outfit for Fire Gang functions. This Piece also serves another purpose, to let the Fire Gang members know when they are being called upon. When the queen sends out a call to a specific member or even all members the tattoo or chess piece begins to burn hotly and begins to glow bright red.

Just reply to this post with your character's information and we'll plot something out to have The Queen approach your character IC and draw them into the Fire Gang. Copy/paste the code below and fill it out so we can get started!

CODE
[b]Character Name:[/b]
[b]Fire Gang Alias:[/b] (All aliases should have a theme of Greek monsters from myth, particularly the Fire Gang will follow the theme of Echidna and her children but you can choose other aliases as long as they follow the theme! Remember this is for reasons of protecting the identity of the Fire Gang members!)
[b]Plotter and Profile:[/b] (drop these links here so other members can get to know who they're actually working with!)
[b]Position Desired:[/b] (this is explained in another section, each position is named for a chess piece.)
[b]Special Skills:[/b](What extra skills does your character have to contribute to the group?)


Solo and group missions


The Fire Gang's members don't entirely require the queen's decision to undertake a mission, they can take up any mission they desire with their Fire Gang disguise so long as they bring a portion of the rewards back to the Fire Gang if they do so. They can undertake missions alone or even use their own chess piece/tattoo to call upon another member of the Fire Gang to aid them in a time of need! Rooks and knights are the ones that should be first to be summoned to act as assistance should troubles arise if your piece's life is in danger!

Do we have to stay anonymous IC?


Not always, the queen discourages it highly but will not punish you if you get tired of wearing your disguise within the lair around your comrades. It may be in one's best interest that they remain anonymous however as they could easily be working with a particular villain that may not care for them. Keep your friends close and your enemies closer after all!

IC Rules of the Fire Gang

1. Fire Gang members are forbidden from knowingly killing each other. Only the King is allowed to kill or execute members of the Fire Gang. If you accidentally kill a fellow member of the Fire Gang you are likely to be absolved of punishment.

2. Fire Gang members must answer the call of the queen but for other members' calls they can decline or delegate a call to arms to another member.

3. Fire Gang members must uphold their position and respect the chain of command, any disputes must be done in council.

4. Fire Gang must not allow outsiders to know of their identity in connection with the Fire Gang. While other members of the Fire Gang will easily recognize the tattoos strangers and outsiders will likely see them merely as a tattoo. Conjuring your piece or outfit in front of an outsider, however, is likely to be a dead give away so not doing that is advised.

5. Fire Gang members may socialize amongst themselves incognito or not, it is their choice though it is highly recommended NOT to reveal yourselves to your fellows. They can keep company with each other both on duty and off duty.

6. All missions undertaken for the Fire Gang should benefit the group in some way, it can be any way at all but as long as it furthers their wealth or collective knowledge a mission should not be turned down unless another quest outbids it!

7. You do not always have to be active in the Fire Gang but your character should try to be ICly available for missions from time to time.

So you want to leave?


Once someone joins the Fire Gang they are not allowed to leave. Okay, so that's a lie. You ARE allowed to leave but you do have to earn your freedom back in some way. In order to free oneself from the Fire Gang they must best The Queen's magics and prove their will stronger or best her champion in physical combat. You can also just run away and hide and hope they don't find you... (Exceptions will be made for characters who were obtained by new players if they do not wish that character to continue taking part in the Fire Gang. If this happens, please just notify me and it will be counted as an automatic win for your freedom and your character shall be released.)

The leaving process is pretty simple if you wish to challenge the queen's willpower and prove you have the strength to leave. The Queen will cast three consecutive spells on your character all you have to do is get lucky and win 2/3 deflecting her spells. You can challenge her as many times as you like if you fail your first attempt. Once you successfully best her magic you may leave without retribution but you must relinquish your chess piece to her and give up your memories of the Fire Gang and being a part of it, all other memories are left intact. Afterwards your character will be transported somewhere isolated, given provisions and a map, and allowed to leave quietly.

If you choose to face her champion in physical combat both players will be asked to create a thread for the battle and the King or Queen will referee the fight. To gain your escape you must land three blows upon the champion before the champion lands three blows on you. You are restricted to performing ONE attack per post however so that the match can be evenly judged. You may challenge for this as many times as you like until you win, you can even fight a different champion each time until you win!

Oath of the Fire Gang

I stand for the pursuit of knowledge, power, and control. I am a piece on the board, locked in the eternal game. Only my comrades can know my true name, all others shall die in flame. We are the revolution, the red of dawn that claims each day. I shall take each task that comes my way. I shall protect my comrades and myself, to harm one is an affront to us all. Each piece knows its part, I carry this truth with me wherever I go, the world is my board and I shall claim my opponents like prizes for even pawns can become queens. My queen to guide my movements, my king to curb me should I step wrong. With my others I belong, I shall heed their calls if they have need. My tasks shall be complete before I sleep, I shall collect and possess for all our sake. I must know before I do, to act without knowledge is to relinquish my control of the game I play. The gods save our queen.
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